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Wildsilver

Logo Wildsilver

Story

Accompany Velven on a mission to save her sister Soire who has been poisoned by a Basilisk. Meet a little robot with a hammer and a brave knight from the capital who offer their help and venture right into the lair of the fierce dragon.

Velven

From there, the story takes a few turns to become god-slayingly epic as expected from a game of this genre. You will acually get to see the capital yourself, find out what ancient secrets it hides and, though courage, skill and, to be fair, some lucky circumstances, save the world from destruction.

Gameplay

Explore environments, find chests, fight monsters, get stronger, learn skills, buy items, customise equipment, solve puzzles, talk to people, break urns. In that order if played as designed.

Features

  • 15 hours of playtime
  • epic and emotional story
  • easy-going progression with some challenges
  • ATB system (you can choose between wait and active mode)
  • robotic companion (people seem to like Gilbert a lot)
  • many ways of accumulating power
  • many reversible customisation options (that is, equipment with effects)
  • finisher skills
  • clean level design and user interfaces
  • smooth lighting, tilt shift, parallax water and other visual effects
  • self-written soundtrack with 40+ tracks
  • awesome sound effect for critical hits (this is more important than you’d think!)
  • more than 100 cutscenes, but mainly short ones (I hope this is a good compromise)
  • British English
  • no time pressure (I didn’t like this in Majora’s Mask or Pikmin)
  • no missable items (no need to keep a guide and double-check every 5 minutes)
  • no game over (except for elite and boss battles)

Trailer

Screenshots

Play Wildsilver!

Immerse yourself in the world of Wildsilver, save Velven’s sister Soire from the Basilisk’s poison, then venture forth to places and adventures even more epic!

Asset Creator?

Are you one of the talented people who have made assets used in Wildsilver?  Send me a message! You’ll get the game for free, of course!

If you have created assets that you think would fit this game phenomenally, please get in touch as well!

Letsplayer? Streamer?

If you’re a letsplayer or streamer with a regular schedule that would have a slot for a session of Wildsilver, I’ll gladly provide you with a key as well!

Database

Here’s a list of the skills and items you make use of in Wildsilver. Spoiler alert! Best used when you’re actually through the game and want to see if you’ve missed anything.

Techs

Velven’s Techs

Claws

Leap
Cooldown: 2
Attacks with 150% damage. Crits (deals double damage) if the enemy has full HP. Requires claws.

Claws

Rend
Cooldown: 2
Attacks with 150% damage and lowers DEF by 30%. Requires claws.

Claws

Rush
Cooldown: 2
Attacks with 150% damage based on DEX vs. DEX. Crits if Velven’s is higher. Next turn comes faster. Requires claws.

Claws

Raze
Cooldown: 2
Attacks with 150% damage and removes various buffs (positive status effects). Generates 5 CP per buff removed. Requires claws.

Drain

Wrench
Cooldown: 2
Drains HP equal to Velven’s CP from all enemies. Warmup: 2. Requires 20 CP.

Death

Scheme
Cooldown: 2
Grants Death Attack (regular attacks kill instantly).

Gilbert’s Techs

Tackle

Tackle
Cooldown: 2
Deals 200% normal damage based on DEF vs. DEF. Gilbert takes damage equal to 20% of his max HP.

Hammer

Retaliate
Cooldown: 2
Attacks with 150% damage, or 200% if Gilbert has lost HP. Always crits if Gilbert has low HP. Requires hammer.

Taunt

Signal
Cooldown: 2
Forces all enemies to target Gilbert and makes them take critical damage from anyone else.

Counter

Brace
Cooldown: 4
Grants all heroes Counter (counters melee attacks and techs).

Reflect

Mirror
Cooldown: 4
Grants all heroes Reflect (reflects physical and magical projectiles).

Overdrive

Overdrive
Cooldown: 2
Doubles DEX and CP Gain, but degenerates HP by 5%. Next turn comes faster.

Phineas’s Techs

Sword

Vanquish
Cooldown: 2
Attacks with 150% damage, or 200% if Phineas has full HP. Requires sword.

Sword

Devastate
Cooldown: 2
Attacks all enemies and may stun (can’t act). Requires sword.

Blind

Blind
Cooldown: 2
Blinds (halves Hit Rate) all enemies. Next turn comes faster.

Fatigue

Fatigue
Cooldown: 2
Reduces HP of all damaged enemies by 20% and fatigues (lowers ATK and MAG).

Buff

Embolden
Cooldown: 2
Raises ATK and DEF of all other heroes by 30%.

Healing

Mend
Cooldown: 4
Restores HP of all heroes to 50%.

Soire’s Techs

Bow

Pierce
Cooldown: 2
Attacks with 150% damage. Always crits. Requires bow.

Bow

Pip
Cooldown: 2
Attacks with 150% damage, or 200% if the enemy has lost HP. Crits deal 300% damage. Requires bow.

Death

Doom
Cooldown: 2
Dooms (kills instantly after 2 turns).

Cp

Inspire
Cooldown: 4
Doubles CP of all other heroes. Warmup: 2.

Buff

Enlighten
Cooldown: 2
Raises MAG and RES of all other heroes by 30%.

Healing

Rejuvenate
Cooldown: 4
Restores HP to 75%.

Ragnar’s Techs

Sword

Feint
Cooldown: 2
Attacks with 150% damage and lowers RES by 30%. Requires sword.

Sword

Waltz
Cooldown: 2
Attacks enemies at random 3 times and may stun. Requires sword.

Gravity

Strain
Cooldown: 2
Halves an enemy’s HP (weaker on elites, minions and bosses).

Control

Control
Cooldown: 2
Forces an enemy to attack other enemies.

Buff

Focus
Cooldown: 2
Raises Crit Rate and Evasion Rate of all other heroes by 30%p.

Regen

Ease
Cooldown: 2
Restores HP of all heroes by 25% and grants Regen.

CP Skills

Spells

Fire

Flame
CP: 20
Deals 250% fire damage and burns (degenerates HP).

Fire

Inferno
CP: 40
Deals 250% fire damage to all enemies and burns. Area effect.

Ice

Frost
CP: 20
Deals 250% ice damage and chills (weak against normal damage).

Ice

Blizzard
CP: 40
Deals 250% ice damage to all enemies and chills. Area effect.

Earth

Rock
CP: 20
Deals 250% earth damage and staggers (always takes critical damage).

Earth

Earthquake
CP: 40
Deals 250% earth damage to all enemies and staggers. Area effect.

Wind

Gust
CP: 20
Deals 250% wind damage and slows (halves DEX).

Wind

Whirlwind
CP: 40
Deals 250% wind damage to all enemies and slows. Area effect.

Ether

Void
CP: 20
Deals 250% ether damage and poisons (degenerates HP).

Ether

Eclipse
CP: 40
Deals 250% ether damage to all enemies and poisons. Area effect.

Silver

Glint
CP: 20
Deals 300% silver damage.

Silver

Consecration
CP: 40
Deals 300% silver damage to all enemies. Area effect.

Mana

Bloom
CP: 20
Deals 300% mana damage and lowers ATK, DEF, MAG and RES by 30%.

Mana

Genesis
CP: 40
Deals 300% mana damage to all enemies and lowers ATK, DEF, MAG and RES by 30%. Area effect.

Finishers

Feral Cat

Feral Cat
CP: 100
Attacks enemies at random 9 times with feral damage (strong against almost every type).

Mechanical Spirit

Mechanical Spirit
CP: 100
Restores HP of all heroes equal to Gilbert’s MAG plus the target’s RES. Grants Barrier (prevents damage twice).

Spectral Saint

Spectral Saint
CP: 100
Doubles Action Times (number of consecutive actions) of all heroes and sets Cooldowns to 0.

Astral Maiden

Astral Maiden
CP: 100
Sets Crit and Evasion Rate of all heroes to 100%.

Stygian Saviour

Stygian Saviour
CP: 100
Revives all dead heroes and raises their ATK, DEF, MAG and RES by 30% until battle end.

Wildsilver 1

Wildsilver
CP: 100
Deals 1000% silver and mana damage to enemies at random 12 times.

Passives

Velven’s Passives

Potion

Pharmacology
Healing items used by Velven are twice as effective.

Poison

Rogue
Grants attacks a 10% chance to poison.

Attack Times Up

Encore
Raises Attack Times by 1.

Gilbert’s Passives

Bodyguard

Bodyguard
Gilbert takes hits for friends with low HP (less than 25%).

Guard

Caution
Grants Guard at battle start.

Healing

Simplification
Doubles healing received.

Phineas’s Passives

Healing

Respire
After battle, restores 20 HP.

Def Up

Tenacity
After 3 turns, raises DEF by 20%.

Atk Up

Supremacy
While at full HP, raises ATK by 20%.

Soire’s Passives

Exp

Analytics
Raises EXP Gain by 20%. If at max LV, generates 5 CP at battle start.

Regen

Breather
While at low HP, grants Regen (regenerates HP).

Dex Up

Headstart
Grants Haste at battle start.

Ragnar’s Passives

Critical Hit

Vigour
Sets Crit Rate to 100% while at full HP.

Evasion

Esperance
Sets Evastion Rate to 100% while at low HP.

CP

Efficiency
After casting a spell, regain 5 CP.

Items

Consumables

Potion

Potion
HP + 100
Limit in Battle: 5
Price: 10 Shards

Great Potion

Great Potion
HP + 250
Limit in Battle: 5
Price: 30 Shards

Max Potion

Max Potion
HP + 100%
Limit in Battle: 5
Price: 50 Shards

Herb

Herb
Removes debuffs (negative status effects). Generates 5 CP per debuff removed.
Limit in Battle: 5
Price: 10 Shards

Extra Life

Extra Life
Revives a hero with 50% HP.
Limit in Battle: 5
Price: 150 Shards

Nectar

Nectar
Doubles Max HP (not removed after battle).
Limit in Battle: 5.
Price: 5000 Shards / 25 Rusty Coins / 10 Fairy Dust

Heart

Heart
Permanently raises Max HP by 20.

Atk Candy

ATK Candy
Permanently raises ATK (raises damage dealt with attacks) by 2.

Def Candy

DEF Candy
Permanently raises DES (lowers damage taken from attacks) by 2.

Mag Candy

MAG Candy
Permanently raises MAG (raises damage dealt with spells) by 2.

Res Candy

RES Candy
Permanently raises RES (lowers damage taken from spells) by 2.

Dex Candy

DEX Candy
Permanently raises DEX (raises frequency of turns) by 2.

Loot

Rare Nut

Rare Nut
Value: 5 Shards
Sell this to a merchant.

Fabled Nut

Fabled Nut
Value: 25 Shards
Sell this to a merchant.

Rare Stone

Rare Stone
Value: 10 Shards
Sell this to a merchant.

Fabled Stone

Fabled Stone
Value: 50 Shards
Sell this to a merchant.

Rare Flower

Rare Flower
Value: 15 Shards
Sell this to a merchant.

Fabled Flower

Fabled Flower
Value: 75 Shards
Sell this to a merchant.

Rare Skull

Rare Skull
Value: 20 Shards
Sell this to a merchant.

Fabled Skull

Fabled Skull
Value: 100 Shards
Sell this to a merchant.

Rare Relic

Rare Relic
Value: 25 Shards
Sell this to a merchant.

Fabled Relic

Fabled Relic
Value: 125 Shards
Sell this to a merchant.

Collectibles

Rusty Coin

Rusty Coin
Value: 225 Shards
Throw these into a magical fountain and receive random items.

Fairy Dust

Fairy Dust
Value: 225 Shards
Give these to a fairy and learn passives of your choice.

Blue Crystal

Blue Crystal
Count: 30
Give these to the Elder and receive blessings.

Tools

Pouch

Pouch
Raises Item Limit in Battle by 1.

Chest Key

Chest Key
Unlock chests with this.

Weapons

Claws

Claws

Kitty Claws
ATK + 15%
Attack bipartitely and remove Guard. Restore HP by 1% when hitting an enemy.

Claws

Cat Claws
ATK + 30%
Attack bipartitely and remove Guard. Restore HP by 2% when hitting an enemy.

Claws

Jaguar Claws
ATK + 45%
Attack bipartitely and remove Guard. Restore HP by 3% when hitting an enemy.

Claws

Tiger Claws
ATK + 60%
Attack bipartitely and remove Guard. Restore HP by 4% when hitting an enemy.

Mystic Claws

Griffin Talons
ATK + 5%, MAG + 10%
Attack bipartitely and remove Guard. Grant Haste (DEX + 30%) when attacking, but attack crits deal no extra damage.

Mystic Claws

Chenoo
ATK + 10%, MAG + 20%
Attack bipartitely with ice damage and remove Guard. May chill.

Mystic Claws

Grizzly Paws
ATK + 15%, MAG + 30%
Attack bipartitely and remove Guard. Always crit, but disable Items.

Mystic Claws

Play Mode
ATK + 20%, MAG + 40%
Attack three times with 50% damage and remove Guard, but Velven goes berserk (always attacks, ignores Taunt).

Legendary Claws

Vengeance
ATK + 75%, MAG + 50%
Attack bipartitely and remove Guard. Grant permanent Haste and restore HP by 25% of damage dealt when hitting an enemy.

Hammers

Hammer

Small Hammer
ATK + 15%
Removes Armour (halves damage taken) and may stun at a 5% chance.

Hammer

Medium Hammer
ATK + 30%
Removes Armour (halves damage taken) and may stun at a 10% chance.

Hammer

Large Hammer
ATK + 45%
Removes Armour (halves damage taken) and may stun at a 15% chance.

Hammer

Giant Hammer
ATK + 60%
Removes Armour (halves damage taken) and may stun at a 20% chance.

Mystic Hammer

Steam Hammer
ATK + 5%, MAG + 10%
Removes Armour. Raises DEX by 40% and Crit Rate by 20%p, but also Cooldowns by 1.

Mystic Hammer

Shaman’s Mace
MAG + 20%
Removes Armour. Grants all heroes Regen at battle start.

Mystic Hammer

Mjölnir
ATK + 15%, MAG + 30%
Attacks with wind damage, removes Armour and may stun, but halves DEX.

Mystic Hammer

War Mage’s Club
ATK + 20%, MAG + 40%
Removes Armour. Generates 10 CP if Gilbert has lost HP at the start of a turn.

Legendary Hammer

Supernova
ATK + 75%, MAG + 50%
Deals 25% splash damage, removes Armour and stuns.

Swords

Sword

Silver Sword
ATK + 15%
Attacks with silver damage. Lowers melee damage taken by 10%.

Sword

Silver Sword
ATK + 30%
Attacks with silver damage. Lowers melee damage taken by 20%.

Sword

Silver Sword ★★
ATK + 45%
Attacks with silver damage. Lowers melee damage taken by 30%.

Sword

Silver Sword ★★★
ATK + 60%
Attacks with silver damage. Lowers melee damage taken by 40%.

Sword

Demon Sword
ATK + 15%
Attacks with ether damage. Generates 5 CP when killing an enemy.

Sword

Demon Sword
ATK + 30%
Attacks with ether damage. Generates 10 CP when killing an enemy.

Sword

Demon Sword ★★
ATK + 45%
Attacks with ether damage. Generates 15 CP when killing an enemy.

Sword

Demon Sword ★★★
ATK + 60%
Attacks with ether damage. Generates 20 CP when killing an enemy.

Mystic Sword

Tyrfing
ATK + 5%, MAG + 10%
Raises Crit Rate by 40%p, but reduces HP by 5% when critting.

Mystic Sword

Life’s Edge
ATK + 10%, MAG + 20%
Drains HP equal to 10% of damage dealt, but lowers Max HP by 40%.

Mystic Sword

Soul-blazing Sword
ATK + 15%, MAG + 30%
Attacks with fire damage. Generates 5 CP when using a tech, but raises Cooldowns by 1.

Mystic Sword

Gaia’s Blade
ATK + 20%, MAG + 40%
Attacks with earth damage. Halves physical damage taken, but raises CP Costs by 25%.

Legendary Sword

Moonlight
ATK + 75%, MAG + 50%
Attacks with silver damage. Lowers melee damage taken by 50%. Generates 25 CP when killing an enemy.

Bows

Bow

Novice’s Bow
ATK + 15%
Attacks from a distance (always hits floating enemies, can’t be countered, but reflected). Raises Crit Rate by 5%p.

Bow

Ranger’s Bow
ATK + 30%
Attacks from a distance (always hits floating enemies, can’t be countered, but reflected). Raises Crit Rate by 10%p.

Bow

Archer’s Bow
ATK + 45%
Attacks from a distance (always hits floating enemies, can’t be countered, but reflected). Raises Crit Rate by 15%p.

Bow

Assassin’s Bow
ATK + 60%
Attacks from a distance (always hits floating enemies, can’t be countered, but reflected). Raises Crit Rate by 20%p.

Mystic Bow

Ruby Bow
ATK + 5%, MAG + 10%
Attacks from a distance with fire damage and burns.

Mystic Bow

Sacred Willow
ATK + 10%, MAG + 20%
Attacks from a distance. At battle start, consumes a Herb to raise Soire’s ATK, DEF, MAG and RES.

Mystic Bow

Yumi
ATK + 15%, MAG + 30%
Attacks from a distance with silver damage and may blind and/or fatgue. Halves DEX, though.

Mystic Bow

Ethereal Falcon
ATK + 20%, MAG + 40%
Attacks from a distance with ether damage thrice, but disables accessory slots.

Scythe

Scythe

Argent Death
ATK + 75%, MAG + 50%
Attacks all enemies with 50% silver damage. Enables Soire to use Glint and Consecration.

Body

Waistcoats

Waistcoat

Cloth Waistcoat
DEF + 15%
Raises Evasion Rate by 5%p.

Waistcoat

Linen Waistcoat
DEF + 30%
Raises Evasion Rate by 10%p.

Waistcoat

Leather Waistcoat
DEF + 45%
Raises Evasion Rate by 15%p.

Waistcoat

Silk Waistcoat
DEF + 60%
Raises Evasion Rate by 20%p.

Mystic Waistcoat

Brilliant Thread
DEF + 5%, RES + 10%
While at full CP, nullifies cooldowns.

Mystic Waistcoat

Life Fibres
DEF + 10%, RES + 20%
Raises Crit Rate by 1%p per user LV, but degenerates HP by 1 per LV.

Mystic Waistcoat

Blood Mage
DEF + 15%, RES + 30%
Spells cost Max HP as a percentage instead of CP.

Mystic Waistcoat

Nimble Ninja
DEF + 20%, RES + 40%
Raises DEX by 40% and Crit and Evasion Rates by 20%p. Sets the chance of being targeted to 0%.

Legendary Waistcoat

Phoenix Feathers
DEF + 75%, RES + 50%
Raises Crit Rate and Evasion Rate by 20%p. Automatically revives once per battle at full HP.

Shells

Shell

Alpha Shell
DEF + 15%
Raises Max HP by 10%.

Shell

Beta Shell
DEF + 30%
Raises Max HP by 20%.

Shell

Gamma Shell
DEF + 45%
Raises Max HP by 30%.

Shell

Delta Shell
DEF + 60%
Raises Max HP by 40%.

Mystic Shell

Ghost Shell
DEF + 5%, RES + 10%
Raises Evasion Rate by 40%p, but halves Max HP. Restores 20 HP and generates 5 CP when evading.

Mystic Shell

Studs & Spikes
DEF + 10%, RES + 20%
Deals recoil damage equal to Gilbert’s DEF, but halves healing received.

Mystic Shell

Bulwark
DEF + 15%, RES + 30%
Halves normal damage taken and prevents instant death, but halves DEX.

Mystic Shell

Clockwork Monk
DEF + 20%, RES + 40%
At battle start, grants Counter and Reflect, but raises CP Costs by 25%.

Legendary Shell

Perfect Shell
DEF + 75%, RES + 50%
Raises Max HP by 50%. Guard lasts until battle end after being used.

Mails

Mail

Bronze Chains
DEF + 15%
Lowers normal damage taken by 10%.

Mail

Iron Scales
DEF + 30%
Lowers normal damage taken by 20%.

Mail

Steel Splints
DEF + 45%
Lowers normal damage taken by 30%.

Mail

Titanium Plates
DEF + 60%
Lowers normal damage taken by 40%.

Mystic Mail

Ironbark Armour
DEF + 5%, RES + 10%
At battle start, consumes a Herb to permanently raise Max HP by 1 (up to 40 times).

Mystic Mail

Mithrillian Thorax
DEF + 10%, RES + 20%
Restores 20 HP after battle, but attracts projectiles.

Mystic Mail

Commander’s Uniform
DEF + 15%, RES + 30%
At battle start, raises ATK of all heroes, but lowers their DEF.

Mystic Mail

Paladin’s Cuirass
DEF + 20%, RES + 40%
Raises Max HP by 40 and MAG by 20%, but slows at battle start.

Robe

Robe

Midnight Wings
DEF +75%, RES + 50%
Halves mana damage taken and protects against instant death. Contains Spectral Saint.

Tunics

Tunic

Ragged Tunic
DEF + 15%
Lowers elemental damage taken by 5%.

Tunic

Patched Tunic
DEF + 30%
Lowers elemental damage taken by 10%.

Tunic

Darned Tunic
DEF + 45%
Lowers elemental damage taken by 15%.

Tunic

Flawless Tunic
DEF + 60%
Lowers elemental damage taken by 20%.

Mystic Tunic

Vitality Points
DEF + 5%
Drains HP equal to 10% of damage dealt with spells, but doesn’t raise RES.

Mystic Tunic

Violet Tunic
DEF + 10%, RES + 20%
Raises Max HP by 40%, but poisons at battle start.

Mystic Tunic

Yin & Yang
DEF + 15%, RES + 30%
Raises Crit Rate and Evasion Rate by 20%p and halves ether and silver damage taken, but also DEX.

Mystic Tunic

Archon’s Tunic
DEF + 20%, RES + 40%
When casting a spell, restores HP equal to its cost, but doubles melee damage taken.

Legendary Tunic

Devil’s Commander
DEF + 75%, RES + 50%
Lowers normal and elemental damage taken by 25%. At battle start, generates 5 CP per enemy.

Accessories

Platinum Helmet

Platinum Helmet
DEF + 5
Halves projectile damage taken and protects against instant death.

Elven Earrings

Elven Earrings
MAG + 5
Grant Regen at battle start. Halve silver damage taken.

Scarlet Scarf

Scarlet Scarf
ATK + 5
Raises Attack Times (number of consecutive attacks) by 1. Attacks kill instantly at a 5% chance.

Amulet Of Spirits

Amulet of Spirits
RES + 5
Raises MAG by 20%. At battle start, generates 15 CP.

Heart Shaped Badge

Heart-shaped Badge
DEF + 5
Raises Max HP by 40. Generates 10 CP if at full HP at the start of a turn.

Mermaid's Bracelet

Mermaid’s Bracelet
MAG + 5
Raises Reflect Rate by 20%p. Halves ice damage taken.

Dragon Leather Gloves

Dragon-Leather Gloves
ATK + 5
Raise Counter Rate by 20%p. Halve fire damage taken.

Arch Mage's Ring

Arch Mages’s Ring
MAG + 5
Generates 5 CP when critting. Halves ether damage taken.

Aegis

Aegis
DEF + 5
Raises the effect of Guard so that it cuts damage taken by 3. Generates 5 CP when being hit.

Mighty Belt

Mighty Belt
ATK + 5
Raises Crit Rate by 20%p. Halves earth damage taken.

Whisperwind Skirt

Whisperwind Skirt
RES + 5
Raises Evasion Rate by 20%p. Halves wind damage taken.

Hermes Boots

Hermes Boots
RES + 5
Raise DEX by 20%. First turn comes faster. Generate 5 CP when evading.