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Game Master Plus

Trailer

Why you may enjoy the Game

  • About 10 hours playtime per class!
  • British English!
  • Easy-going with optional challenges!
  • Every single skill, item, piece of equipment, enemy and state designed with love!
  • Female protagonist!
  • Little linear equipment progression!
  • Occasional epicness!
  • Open source!
  • Postgame!
  • Puzzles!
  • Things to collect!
  • Continuous patches and support!

An adventurous, soon heroic Journey

Elsa

Accompany Elsa, a spirited teen-age girl who has just moved to a small town called Home with her mother. Set out on a quest full of mysteries to unravel: Why does the ancient game board in the Slumberwoods work only for you? What does the Elder know about it? Who was that guy they call the ‘Wizard’, and could he maybe still exist?

Game Master Plus Screenshot 1
The Game. Used to be pretty neat, it seems.

Class Selection

At the start of the game, choose between two classes with different skills and, occasionally, slightly different events taking place in the game world. Do you want to get up-close and personal as a Fighter, dual-wielding electrified viking blades, or play the supporter’s role of a Tinker, healing and buffing your robotic allies? It’s up to you!

Game Master Plus Screenshot 2
To be or not to be …

Character Customisation

Configure the skill setups of your actors whenever you like! Choose between a large number of powerful skills and find the perfect setup against the enemy combinations you encounter. Take advantage of skill synergies in order to defeat even the hardest bosses!

Game Master Plus Screenshot 3
And these aren’t even bosses!

Play the expanded and streamlined Remake!

You don’t need to have played Game Master in order to enjoy Game Master Plus: As an expanded and streamlined remake, this game tells essentially the same story and contains (almost) everything that Game Master had to offer – and builds upon it.

More Screenshots

If you want to see some of the areas you’re going to visit, please have a look:

Database

Game Master Plus has a lot more content than Game Master ‘vanilla’. Here’s a list of (most of) the skills and items. (Work in progress!)

Skills

Fighter

Seismic Smash

Seismic Smash
MP: 4
Deals 75% fire damage to all enemies with a 50% chance to cause Stun. Certain hit. When you find yourself under heavy attack, interrupt your enemies with an earthquake. It’s that easy.

Subzero Strike

Subzero Strike
MP: 2
Deals 100% ice damage and causes Stun. Skill of choice against single heavy hitters.

Sizzle Sabre

Sizzle Sabre
MP: 1
Raises ATK by 10% and makes normal attacks deal electro damage. Lasts until the end of battle.

Furore

Furore
MP: 1
For 2 turns, maximises the user’s Critical Hit Rate and prevents Stun, but also doubles MP Costs. Best used before a tough battle from the menu, so you can start with the serious bashing right away.

Shields

Shield Bash

Shield Bash
MP: 2
Deals physical damage, then grants the user Taunt. You kind of want to play the tank, but you also kind of want to deal damage? Or you kind of don’t have an idea what would be best to do? Well, here you go. This is practically also a Fighter skill. It’s not learnt via level-up, though, but bound to shields. The stronger the shield, the higher the rank of this skill.

Tinker

Shatter

Shatter
MP: 4
Deals physical damage, removes buffs and permanently halves DEF. A devastating attack on several levels.

Quick Fix

Quick Fix
MP: 1
Revives a robot at 1 HP. Please be careful nonetheless. And yes, the icon may very well represent a reset button.

Induce

Induce
MP: 1
Doubles MP of all robots. It can be difficult to create an ideal scenario for using this to the greatest effect, but if you do, it’s pretty awesome.

Overclock Charge

Overclock Charge
MP: 1
Maximises a robot’s Critical Hit Rate, but degenerates HP by 5%. Only one charge at a time. The robotic equivalent to the Fighter skill Furore, if you will.

Standby Charge

Standby Charge
MP: 1
Raises a robot’s HP Regeneration by 25%, but seals its skills. Lasts 3 turns. Only one charge at a time. Best used on a robot that doesn’t deal much damage with skills anyway (that is, your tank, healer or supporter).

Spellblade

Pyro Edge

Pyro Edge
MP: 3
Deals fire damage and causes Burn. Requires an axe. The upgraded version absorbs the damage dealt.

Chillwind

Chillwind
MP: 3
Deals ice damage to all enemies with a chance to cause Freeze. Certain hit. The upgraded version bypasses enemy defence.

Trine

Trine
MP: 3
Deals holy damage to 3 random enemies with a chance to cause Stun. Ranged attack. The upgraded version always stuns.

Healing Bubble

Healing Bubble
MP: 1
Raises HP Regeneration by 25% until taking damage. The upgraded version affects all actors.

Vigour

Vigour
MP: 1
Raises the user’s Counter Rate by 30% and Aggro by 400% for 3 turns. The upgraded version takes effect right at the start of the action phase, ensuring all enemy attacks are drawn and countered.

Fortuna's Kiss

Fortuna’s Kiss
MP: 1
Raises the user’s Critical Hit Rate, Block Rate, Combo Rate and Evasion Rate by 15%. The upgraded version can be used on allies too.

Cannons

Fire Shot

Fire Shot
MP: 1
Deals 150% fire damage. Ranged attack. Since this is your very first cannon skill, be careful not to burn yourself! Just kidding, it won’t happen.

Fire Blast

Fire Blast
MP: 3
Deals 200% fire damage and causes Burn. Ranged attack. The fireworks alone are reason enough to use this on everything!

Inferno

Inferno
MP: 4
Deals 100% fire damage to all enemies with a 50% chance to cause Burn. Certain hit. Pyromancers approve!

Ice Shot

Ice Shot
MP: 1
Deals 150% ice damage. Ranged attack. It’s like Fire Shot, only cooler. I mean, literally.

Ice Blast

Ice Blast
MP: 3
Deals 200% ice damage and causes Freeze. Ranged attack. Leaves a track suited for ice skating.

Boreas

Boreas
MP: 4
Deals 100% ice damage to all enemies with a 50% chance to cause Freeze. Certain hit. Has two main applications: Kill monsters and climatise buildings.

Electro Shot

Electro Shot
MP: 1
Deals 150% electro damage. Ranged attack. Don’t try to charge your phone with this attack.

Electro Blast

Electro Blast
MP: 2
Deals 200% electro damage with a 50% chance to cause Blind. Ranged attack. The sheer brightness of electric sparks is generally underestimated in games. I’m here to fix that: In Game Master Plus, the elemental debuff associated with electro attacks is, in fact, Blind.

Glarening

Glarening
MP: 5
Deals 250% electro damage to a random enemy and causes Stun and Blind. Ranged attack. Reality hits you hard, bro, but this hits even harder.

Bio Shot

Bio Shot
MP: 1
Deals 150% bio damage. Ranged attack. It may smell a little … funny …, but it’s super effective against Bug and Grass. Um, I mean, insects and plants.

Bio Blast

Bio Blast
MP: 3
Deals 200% bio damage and causes Poison. Ranged attack. Leaves behind an absolute mess even crime scene cleaners would give a wide berth.

Twisted Nature

Twisted Nature
MP: 5
Deals 100% bio damage to all enemies and causes Poison. Certain hit. Environmentally not all that sound, but certainly a great way to carry off a group of enemies.

Dark Shot

Dark Shot
MP: 1
Deals 75% dark damage absorbed. Ranged attack. Not a shot in the dark, but in fact a shot made of dark.

Dark Blast

Dark Blast
MP: 4
Deals 150% dark damage absorbed. Ranged attack. Turns a hot summer day into a moonless night for a brief moment when loosed off.

Infrablack Hole

Infrablack Hole
MP: 5
Deals 125% dark damage to all enemies with a 50% chance to cause Confuse. Certain hit. If there are eleven dimensions (or more?), why shouldn’t there be something darker than black? Come on, it’s not that far-fetched.

Holy Shot

Holy Shot
MP: 1
Deals 150% holy damage with a 50% chance to cause Silence. Ranged attack. Could also be used as a flashlight, but fortunately, there are no dark caves in the game anyway.

Holy Blast

Holy Blast
MP: 3
Deals 250% holy damage with a 50% chance to cause Silence. Ranged attack. You may be having a blast using this one, magically inclined demons won’t.

Astral Rayn

Astral Rayn
MP: 5
Deals 125% dark damage to all enemies with a 50% chance to cause Silence. Certain hit. Why not use your Holy Cannon for instant falling-star nightskies to jazz up your romantic moments?

Gears

Meteo Crusher

Meteo Crusher
MP: 2
Deals 999 physical damage and removes Taunt. Extremely slow. Before you lose it, it doesn’t deal 999 piercing damage, so the enemy’s DEF will reduce the damage actually inflicted.

Rocket Rage

Rocket Rage
MP: 4
Deals 50% normal-attack damage to all enemies with a 50% chance to cause Stun. Extremely fast. If the game had character animations in battle, this one would look super awesome. Maybe in the next remake.

Vampyric Field

Vampyric Field
MP: 3
Deals 25% damage absorbed to all enemies and causes Bleed. Certain hit. Pretty versatile, pretty nasty.

First Aid

First Aid
MP: 2
Restores HP to 75%. Extremely fast. A basic healing skill that can’t heal you past a certain threshold. Thus, it encourages using items, which in turn encourages searching for them. Game design theory.

Soothing Sphere

Soothing Sphere
MP: 3
Restores HP of all actors by 7.5% and raises HP Regeneration by 5% for 3 turns. Slow, but ultimately very cost-efficient, especially when your Max HP become substantial.

Revitalise

Revitalise
MP: 3
Revives at 50% HP and raises ATK, DEF and TMP by 15% for 3 turns. In case of death, you probably need some kind of comeback mechanism, right? Well, this makes it a fair bit easier to stabilise after things have gone terribly wrong.

Enfeeblement

Enfeeblement
MP: 2
Enfeeblement X: Lowers ATK and DEF by 15% and causes Stun. Huge tempo gain!
Enfeeblement Y: Lowers ATK and DEF by 15% and clears buffs. Don’t underestimate this one!
Enfeeblement Z: Lowers ATK and DEF of all enemies by 15%. Very cost-efficient!

Corrosive Glue

Corrosive Glue
MP: 3
Lowers TMP of all enemies by 15% and degenerates HP by 5%. Ranged attack. Only one glue at a time. Please note that this damage-over-time effect does in fact stack with other ones. If you prefer a more patient playstyle, it’s definitely possible to wear your enemies out like that.

Filthy Glue

Filthy Glue
MP: 3
Lowers TMP of all enemies by 15% and doubles fire damage taken. Ranged attack. Only one glue at a time. It’s a little disgusting to even use this, but sometimes you gotta do what you gotta do. Set those mingers ablaze!

Shut-Eye Gas

Shut-Eye Gas
MP: 3
Causes Sleep on all enemies. And hopefully bad dreams. Don’t sleep on the sleep state, guys!

Aura Barrier

Aura Barrier
MP: 3
Halves elemental damage taken and MP Costs of all actors for 3 turns. A torchlightesquely versatile move. Look at that word!

Time Strain

Time Strain
MP: 1
Raises Action Times by 1 next turn. Let others do the dirty work (twice) or prepare for some double healing in advance of a devastating enemy attack.

Items

Consumables

Potion

Potion
User’s HP + 30
Only humans can use it. An RPG without potions is possible, but this one has them.

Great Potion

Great Potion
User’s HP + 75
Only humans can use it. Recent studies reveal that chests seem to turn Potions into Great Potions for true adventurers.

Estragon

Estragon
User’s HP + 10%
Doubles Healing received for 3 turns and clears debuffs. Only humans can use it. I’m aware of the fact that the English-speaking world actually calls it ‘Tarragon’, but that doesn’t sound quite as good.

Honey

Honey
User’s HP + 100%
Only humans can use it. Please note that in the real world, honey exhibits gravely dimished health-restoration effects.

Repair Kit

Repair Kit
Robot’s HP + 30 (used as Tinker: 75)
Clears debuffs. The robotic equivalent of a Potion or Great Potion respectively. Rather rare early on, but don’t worry, it’s going into the Merchant’s range of wares eventually.

Pearl of Wisdom

Pearl of Wisdom
Lasse’s Max MP + 5, then MP + 100%
Yeah, um, spoiler alert! There’s a party member called Lasse. Did you know that spoilers can actually increase your enjoyment of a story? Google it (in a new tab)!

Crucial Circuit

Crucial Circuit
Robot’s Max HP + 5
Only the Tinker class can use it. It’s not actually crucial, but definitely useful.

Extra Container

Extra Container
Robot’s Max MP + 3
Only the Tinker class can use it. Turn junk into magic!

Steam Drive

Steam Drive
Robot’s ATK + 3
Only the Tinker class can use it. Gives you that little bit of extra damage that sometimes decides victory or loss.

Premium Plate

Premium Plate
Robot’s DEF+ 3
Only the Tinker class can use it. Gives you that little bit of extra toughness that can sometimes be the deciding factor in the outcome of battle as well.

Gravita Fuel

Gravita Fuel
Robot’s TMP + 3
Only the Tinker class can use it. Just a few litres of this fuel will turn your laboured robot into a mechanical ninja.

Star Capsule

Star Capsule
Grants the user Zero Mode
Zero Mode is a buff that nullifies MP Costs for 3 turns. Taking a pill to unleash tremendous power and knock out some guys? Nothing questionable about that.