Skip to content

LV99: Final Fortress

So …

You love JRPGs for their epic late game?

Then why not skip the boring Stuff?

  • Venture straight into the final dungeon of this heroic journey,
  • Lay aside your legendary equipment for even better pieces,
  • Slay bosses and super bosses with versatile skills and mighty finishers!

Three Girls, two Gods

Portrait Ariel
Ariel
Portrait Billie
Billie
Portrait Celsia
Celsia

Maradook and Gorth, evil gods from ancient times, have been sealed away in the Final Fortress. At the eleventh hour before their awakening, three heroines have gathered and arrive at the fortress: Ariel, the chosen one; Billie, a dragon-slaying princess from the north; Celsia, a witch-turned-magician with stellar talent, but no temperament to speak of.

LV99. Final Fortress Screenshot 1
Entering the Alpha Dungeon …

Analyse — equip — destroy!

A number of bosses stand in the way before the heroines can take on an ancient god. Strategic combinations of equipment and skills are required to stand a chance. After each battle, a new piece of ultra-legendary equipment is acquired which provides higher stats, a passive effect and a powerful skill. Only the most synergetic combinations may prevail against the power of an ancient god!

LV99. Final Fortress Screenshot 2
A strolling graveyard. Yeah, why not.

Oh, and there’s other Things …

Follow delightful conversations, solve puzzles, collect collectibles and listen to some self-written music. Find metroidvania-style items and upgrade your Celestial Tea while you’re at it! Maybe you can even fill that fourth character slot with an unexpected, but powerful ally? There’s a lot to do, all crammed into a 5-hour experience.

LV99. Final Fortress Screenshot 3
A block-pushing puzzle. Classic.

Get started now! Finish before Lunch or Dinner!

It’s not that short, but I kinda liked the claim. Anyway, give it a try! Get LV99: Final Fortress here:

More Screenshots

I spent quite some time on the art style of the game. Please have another look:

Database

Here’s a list of the skills and items you make use of in LV99: Final Fortress.

Work in Progress!

Skills

Weapon Skills

Valkyrie

Valkyrie
EP: 20
A very versatile skill from the Highlance. Attacks fast and staggers. Deals more damage if the enemy has high HP. May trigger a follow-up attack.

Berserk

Berserk
EP: 20
Hydra Slayer skill. Attacks multiple times with random targets. Deals more damage if the user has taken damage. Crits stagger.

Spectral Hammer

Spectral Hammer
EP: 20
Equip the Polar Eclipse staff to use this skill. Attacks with heavy damage based on MAG. Slow.

Aim for the Soul

Aim for the Soul
EP: 20
The skill the legendary bow provides. Deals ranged damage based on MAG. Deals more damage to poisoned targets. Crits deal even more damage.

Vampyric Kiss

Vampyric Kiss
EP: 20
The legendary scythe enables you to use this powerful skill. Deals dark damage and drains some HP. Deals more damage if the enemy has low HP.

Starlight Attack

Starlight Attack
EP: 20
Attacks and staggers all enemies. Deals more damage to non-bosses.

Plasma Beam

Plasma Beam
EP: 20
Deals neutral damage and removes buffs. Deals more damage to staggered enemies. Um, does anyone know what plasma actually is?

Off-Hand Skills

Radiance

Radiance
EP: 20
The skill enabled by holding the Cerulean Mirror shield. Deals holy damage to all enemies thrice. Grants 5 EP per hit on an enemy weak to holy. Crits blind.

Flame Juggler

Flame Juggler
EP: 20
Legendary gloves allow you to throw fire balls like an Italian plumber. Deals fire damage based on STR to multiple targets. Crits burn.

Arcane Frost

Arcane Frost
EP: 20
Deals ice damage to 3 random targets with a high-EP damage bonus. Crits cool. No idea what’s arcane about it, though. Are all wizardly things considered arcane?

Tar Trap

Tar Trap
EP: 20
Another tool from the Ranger’s Handbag. (A ranger should always know where their handbag is.) May trigger at the end of a turn, which deals anti-heavy damage to all enemies and tars. Slow.

Harvest

Harvest
HP: 250
A skill that costs HP instead of EP. Welcome to the dark side! Deals dark damage to all enemies. Deals more damage if the enemy has low HP. Crits generate EP.

Headgear Skills

Pantheon

Pantheon
Raises Attack Times, BAR and EVA of all heroines. A very versatile skill you — or your opponents — should not underestimate.

Haughty Grin

Haughty Grin
The user taunts and counters attacks. You can grin haughtily just so, of course, but this skill grants it some magical properties or something.

Northern Lights

Northern Lights
Raises elemental damage dealt and healing received. You may want to try really nailing the theme by using a certain snow-storm skill with Northern Lights. Should be pretty effective too …

Iris

Iris
Raises elemental damage taken. Also doubles ranged damage taken for beasts and dragons. Obviously, this makes dealing with beasts and dragons a lot easier, but even in other encounters, this is very useful.

Underworldly Power

Underworldly Power
Raises MAG and Crit Rate, but degenerates HP. At the end of a turn, attacks staggered enemies. Who says legendary heroines can’t dip their feet in the devil’s water every once in a little while? (Get the reference? Great song!)

Pathfinder

Pathfinder
Raises Action Times until the end of next turn. Slow. Well, two actions in a turn is nothing to sneeze at, as the expression goes.

Bodygear Skills

Soothing Breeze

Soothing Sphere
Removes debuffs. For a number of turns, regenerates HP until taking damage. Taking damage can’t be entirely avoided, but maybe someone else could take a hit or two instead of your most injured heroine?

Liquid-Metal Skin

Liquid-Metal Skin
Raises the user’s DEF and BAR, but slows. Ever tried a full-blown taunt-and-stall strategy? Might be fun!

Ethereal Chant

Ethereal Chant
Generates 25 EP for all heroines and raises MAG and BAR. May not seem that flashy, but remember that this is practically a 25% damage boost.

Pixy Roundel

Pixy Roundel
Berserks. Raises STR, but lowers DEF and BAR. Best used on a character who attacks a lot anyway. So let’s distract Billie with some pixies, shall we, and watch the boss’s HP go down like nothing.

Lily Sigil

Lily Sigil
Lowers EP and seals attacks. Instead of generating EP, the enemy degenerates EP. This will become a lot more useful later in the game, trust me.

Enigma Field

Enigma Field
Raises Critical Hit Rate and Evasion Rate of all heroines. Feeling lucky today? Well, why not feel even luckier with this buff active!

Finishers

Gracious Nova

Gracious Nova
EP: 100
Fully restores HP of all heroines and removes debuffs. Don’t use this too hastily. Wait for the perfect time to make the most out of it.

Meteor

Meteor
EP: 100
Deals fire damage and staggers. Certain hit. Slow. Deals massive damage when combined with any damage-increasing effect.

Blizzard

Blizzard
EP: 100
Deals ice damage to all enemies a number of times. Deals more damage to floating enemies. Certain hit. Great against a large number of enemies. But also not bad against a single one.

Pulse Surreal

Pulse Surreal
EP: 100
Generates EP for all other heroines and raises EP Generation at the end of a turn. This is arguably a little imbalanced, but it’s kinda supposed to be. Got the reference, by the way? Google it. You won’t be disappointed.

Inspire Skills: Ariel

Innervate

Innervate
EP: 20
Restores HP based on the target’s EP and removes debuffs. Please note that some bosses may also use this skill, making EP denial/burning even more important.

Taunt

Taunt
Taunts and raises Evasion Rate. Ariel, being the character with the HP-regen passive, can be used as a tank (a character who draws the attention of the enemies and takes damage for weaker allies) quite effectively.

Flare

Flare
Raises STR, MAG and Attack Times, but also EP Costs. Perfect for characters whose damage output is very high even without a finisher. There’s that sword, for example …

Shrink

Shrink
Lowers STR and DEF. Sometimes, a simple spell will do.

Baffle

Baffle
Lowers MAG and BAR. It’s a funny word, ‘baffle’, isn’t it? I like it a lot.

Inspire Skills: Billie

Swoop

Swoop
EP: 20
Deals melee damage to an enemy. There’s not much else to say about this skill. It just hits an enemy for 600% damage.

Swipe

Swipe
EP: 20
Deals melee damage to all enemies. 300% to be precise, which isn’t bad. Billie’s ‘inspirations’ may not be the most brilliant ones — hitting one enemy or all of them seems rather natural —, but they tend to get the job done.

Inspire Skills: Celsia

Flame

Flame
EP: 20
Deals fire damage and burns. Pretty straight-forward JRPG skill, huh?

Frost

Frost
EP: 20
Deals ice damage and cools (doubles melee damage taken). The ice equivalent of ‘Flame’. With its debuff, it also raises the damage the inflicted enemy takes, just like ‘Flame’, but in another way.

Shine

Shine
EP: 20
Deals holy damage and blinds. A more defensive option as far as the status effect is concerned. Doesn’t help much against mage-type enemies, though.

Shade

Shade
EP: 20
Deals dark damage and hazes (lowers MAG). I don’t know what kind of shade is summoned here, but it might very well be one of those cute little fellows from the House of Hades rushing to aid you. Who knows!

Items

Consumables

Celestial Tea

Celestial Tea
HP + 100%
Fully restores a heroine’s HP. You can find a number of these — three, to be precise —, and each one is refilled after battle.

Wrench

Wrench
Tool
One of the tools from the Ranger’s Handbag. Use it to attack an enemy from a distance. The wrench deals heavy damage (900%!) and stuns. Quite handy.

Magnifier

Magnifier
Tool
Reveals an enemy’s weak points, lowering its DEF and BAR. Unlike Celestial Teas, which refill after battle, these tools disappear after battle.

Smoke Water

Smoke Water
Tool
A strange liquid that, once splashed onto the ground, creates an illusive vapour, raising the Evasion Rate of all heroines by 40% for 2 turns.

Emerald Vial

Emerald Vial
Max HP + 500
There are no level-ups in LV99: Final Fortress, but you can still raise a heroine’s stats, even Max HP. Vials are pretty rare, though.

Rose Vial

Rose Vial
Max EP + 25
If raising HP is a thing, raising EP should be a thing too. And it is! Rose Vials are just as rare as Emerald Vials, so use them carefully. There’s no respec option in the game.

Great Potion

Great Potion
HP + 100%
This is a Great Potion Game, so what was I thinking not including a Great Potion from the beginning? (The Great Potion was patched in later.) This is basically an additional Tea, except it’s gone for good once you’ve used it. Best keep it until you absolutely need it. For example, there’s that thing called the final boss …

Crystal of Life

Crystal of Life
Revive (100% HP)
An auto-revive item. As with the Great Potions, try not to make use of it too early.

Ether Grapes

Ether Grapes
EP + 100
Another actual consumable that you should keep for a moment of despair. Please note, though, that the game is beatable without any of the last three items listed here, so don’t worry too much!

Effect Items

Stygian Shell

Stygian Shell
Slightly weakens the effect of Disheartenment after a heroine has fallen. With this shell, the chances of a comeback increase. Its effect is active as soon as you obtain the item.

Ether Globe

Ether Globe
Bosses generate less EP. Using more defensive character builds, it can be difficult to survive at later turns without burning the boss’s EP. With the Ether Globe, you may not need to do that.

Lyra

Lyra
Slightly weakens the Enrage effect of bosses. This works well in combination with the Ether Globe, granting you more survivability with character builds that try to apply damage over time and outlast the boss.

Weapons

Heroic Weapons

Atlantis Spear

Atlantis Spear
STR + 32, MAG + 32
Ariel’s default weapon, or rather the weapon she arrives with at the Final Fortress. It is balanced between strength and magic and also raises Crit Rate a bit. Nothing spectacular compared to the legendary weapons, but a good start.

Arena Greatsword

Arena Greatsword
STR + 64
Billie’s initial weapon. Its name implies that she has once been a successful participanet in some arena, a staple of JRPGs.

Omega Staff

Omega Staff
MAG + 64
The weapon Celsia starts with. There have been an Alpha, Beta, Gamma and Sigma Staff as well. Yeah, I just made that up, it’s not mentioned anywhere in the game. But why wouldn’t there?

Legendary Weapons

Highlance

Highlance
STR + 64, MAG + 64
Allows for fast attacks that may also stagger — convenient! Damage against bosses is also raised. Don’t waste this bonus by attacking the small fry. The lance comes with the skill ‘Valkyrie’, which staggers with a guarantee and deals more damage if the enemy has high HP.

Hydra Slayer

Hydra Slayer
STR + 192
As the name would suggest, the Hydra Slayer deals more damage against dragons. Yes, a Hydra is definitely a dragon? But even when not fighting one, this weapon lets you attack thrice, which not only deals a ton of damage, but also generates EP.

Polar Eclipse

Polar Eclipse
MAG + 192
That’s not a typo, this weapon is just super cool and grim. It replaces your normal attack with an ice spell and lets you attack with ‘Spectral Hammer’, a heavy, but slow attack that deals a lot of damage to mage-type enemies with low DEF.

Yggdrassil

Yggdrassil
ATK + 96
It’s actually a bow made of only a branch from the norse world tree, but item names can’t have that many characters. If at high EP at the end of a turn, this thing becomes enchanted, turning any arrow fired with it into a poisonous projectile. Poison itself is just your regular damage-over-time effect, but the skill ‘Aim for the Soul’ deals massive bonus damage to poisoned enemies.

Fatale

Fatale
ATK + 96, DEF − 48, MAG + 96, RES − 48
A weapon very strong on the offense. It may instantly kill minions. To make up for the decrease in defensive capabilities, ts skill, ‘Vampyric Kiss’, deals dark damage to an enemy and drains 25% of the damage dealt as HP.