Turn-based Combat: Where it’s better than Action Combat
As a turn-based JRPG developer, let me tell you that turn-based combat is clearly better than action combat. For at least 10 reason.
As a turn-based JRPG developer, let me tell you that turn-based combat is clearly better than action combat. For at least 10 reason.
Game Master was released in December 2014 — that was more than 10 years ago! Let’s see if I remember a thing or two about my first game and its development process, answering 10 questions.
With the launch of the Nintendo Switch 2, it’s time for a retrospective: Which were the Nintendo Switch 1 gems you really should have played?
From time to time, you have an interesting idea for a game which you know will probably never come true. Or could they?
In this article, we take a closer look at the building blocks of your standard JRPG. How would we craft the perfect entry in this genre? A tonue-in-cheek guide.
Something personal this time? Let me tell you how I got into gaming, Nintendo fandom, hobby game designing and, eventually, serious game development.
Games of many genres have the potential to engage us to an extent close to addiction. Let’s find out how they do it.
Let’s discuss how artificial intelligence might influence game development in the near future, from automated asset creation to personalised player experiences.
Design philosophy in game development: What is it? Why is it crucial? Are there any examples? What about Great Potion Games and Wildsilver?
Here’s what I’ve learnt about the medium of games back when I was a child — and what gaming (il)literacy means for game devs and other players.
Finishing an RPG Maker project isn’t easy. Releasing a game of sufficient quality is an achievement few will accomplish. Be one of them!
This year, I’ve been posting questions in Facebook groups every Saturday. I think it might be interesting — for me and for you — to answer a few of the questions myself.