Play this 4-Hour Short now!
It’s very similar to Wildsilver, but also very different. I recommend playing both (once Wildsilver (One) is out). Either order could be cool in some ways.
What’s Wildsilver Zero?
Wildsilver Zero is the fourth JRPG created by Great Potion Games. It features …
- about 4 hours of playtime
- a turn-based battle system with an active-time option
- a four-character party with a female protagonist
- a lot of character customisation in terms of stats and abilities
- medium difficulty with optional challenges
- legendary equipment
- collectibles
- secrets
- breakable urns
- British English
- continuous support (as always)
FAQ
Why did you release a Prototype?
Before actually working on a project of a larger scale, the basic design should be perfect. Feedback from actual players (you guys) was extremely valuable in determining what works and what doesn’t. Releasing a free prototype on Steam seemed like the best way to get as much feedback as possible in the shortest time before working on Wildsilver (One).
What’s included in the Prototype?
The prototype could be considered a condensed version in terms of gameplay. It includes most of the characters, skills, equipment, items and enemies that were planned for the full game. There’s no plot, however, no quests, no puzzles. Some game elements and locations can also be found in the full game, some can’t.
When will you release the full Game?
Wildsilver is planned to be released in autumn 2022 winter 2023. There may will be an early-access version.
Reviews
Awesome game so far.
Gaming Culture
You will love the characters, the maps, even the enemies.
AtotheK
A beautiful game with a well-designed battle system.
Ella
Play the Prototype now!
Download the prototype for free. If you find any bugs, let me know. Even if this is a prototype, it should be perfect.
Browser Demo
Play the new browser demo right here and right now!
(Please note that assets may load slower in the browser demo because they are only downloaded when needed. In the installed version, that latency isn’t present, of course.)