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Featured Image Wildsilver Demo. Let's make this an awesome Game!

Wildsilver Demo: Let’s make this an awesome Game!

Wildsilver will be the most complex Great Potions game and will need quite some time in development. Therefore, a demo has been released on Steam to at least give you a glimpse of what is coming — and to make sure the battle mechanics are actually fun before I dive deep into creating the game around them.

Featured Image Creative Phases in Game Development

Creative Phases in Game Development: Why release a Prototype?

Thus far, I have created my games following a game design document rather strictly. It is time to shake things up – and release the Wildsilver prototype way ahead of the full game. Isn’t player feedback the most valuable when there is actually time to incorporate it?

Featured Image LV99. Why it took 18 Months to design a single Dungeon

LV99: Why it took 18 Months to design a single Dungeon

Immediately after releasing Game Master Plus, I started working on its successor. It was a journey much longer than expected from the first idea to the full game. In this article, I will give you some more insight into the development of LV99: Final Fortress and explain to you what problems I faced along the way.

Featured Image Player Motivation. 12 Aspects of Game Design

Player Motivation: 12 Aspects of Game Design

What you find fun in a game depends a lot on your personality and experience. But can the elements of a game that players enjoy be generalised or categorised? What does the science say about how to design a game that players cannot put down? Let’s have a look at two theoretical models by Richard Bartle and Nick Yee which describe player types and engaging game elements, respectively.

Featured Image Great Potion Games. What's next

Great Potion Games: What’s next?

Three games have been released under the label of Great Potion Games: Game Master, Game Master Plus and LV99: Final Fortress. With perfect timing, RPG Maker MZ has been announced and will be released on 20 August 2020. So, what exactly is the future of my game-designing endeavours?